Dice-Off

Everyone rolls three private dice, gets one reroll, and the sums reveal at once. The fastest fair way to decide who goes first.

How to play

  1. The server deals every player a private roll of three dice. Only you see yours.
  2. You get 15 seconds to reroll any of your dice exactly once. Keep the high dice, ditch the 1, or keep everything — only your total counts.
  3. All sums reveal at the same time. Higher sum ranks higher, and that's the order.
  4. Tied players roll again against each other. After three tries the server settles it with an audited coin flip.

A fair way to decide who goes first

Every group hits this. Who picks first, who tees off, who opens the first gift, who takes the good bedroom, who has to go get the ice. Somebody suggests rock-paper-scissors, somebody else says they went first last time, and now it's a conversation instead of a decision.

Dice-Off ends it in about a minute. Everyone rolls on their own phone, the sums land at the same moment, and the whole ranking falls out of it — not just first place. Nobody has to trust a website's shuffle either, because every roll is drawn on the server and written to a log anyone can open afterward. That's the part a wheel spinner or a random list generator can't do: you get the answer and the receipts.

What people use it for

Board game night turn order. Who picks the restaurant. Tee times for the golf trip. Gift-exchange and white elephant order in December. Chore and dish rotations. Tournament seeding. Anything where a list of people needs a sequence and nobody wants to be the one who chose it.

It's also the same sudden-death engine that settles ties in every other Dibs game — here it just runs as the whole show. If you've got fifteen minutes instead of five and want the order to be earned, start with Bank or Bust, or see all five games.

Free, no accounts. Your group joins with one link.