QUICKEST

Dice-Off

Everyone rolls three private dice, gets one reroll, and the sums reveal at once. The fastest fair way to decide who goes first.

  • One roll
  • About 1 min
  • 2–20 players
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How to play

  1. 1Roll three dice. Only you see them.
  2. 2Reroll any of them once, or keep them. You have 15 seconds.
  3. 3Everyone reveals at once. Highest total goes first.

Good to know

  • Only the total counts. Pairs and runs don’t matter.
  • Still tied? Roll again. After three tries, a coin flip decides.
  • This is also how ties get settled in the other four games.

Highest total picks first. Ties go to a quick dice-off.

A fair way to decide who goes first

Every group hits this. Who picks first, who tees off, who opens the first gift, who takes the good bedroom, who has to go get the ice. Somebody suggests rock-paper-scissors, somebody else says they went first last time, and now it's a conversation instead of a decision.

Dice-Off ends it in about a minute. Everyone rolls on their own phone, the sums land at the same moment, and the whole ranking falls out of it — not just first place. Nobody has to trust a website's shuffle either, because every roll is drawn on the server and written to a log anyone can open afterward. That's the part a wheel spinner or a random list generator can't do: you get the answer and the receipts.

What people use it for

Board game night turn order. Who picks the restaurant. Tee times for the golf trip. Gift-exchange and white elephant order in December. Chore and dish rotations. Tournament seeding. Anything where a list of people needs a sequence and nobody wants to be the one who chose it.

It's also the same sudden-death engine that settles ties in every other Dibs game — here it just runs as the whole show. If you've got ten minutes instead of one and want the order to be earned, start with Bank or Bust, or see all five games.

More games

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